Switch up how we educate

Learning from an iconic piece of art

Woman using a phone to scan art and trigger AR
A glimpse of how museums could look in the future with a lesson on how to engage new and younger audiences
Visualisation
3D Modelling
Experience Production

For the launch of their Immersive Learning program, Meta wanted to explore the future of education and learning through technology. We took this as an opportunity to really push the boundaries of AR and to show how people could interact with and appreciate art in a new way. It was about creating an experience that went beyond the act of looking at a painting. What might people want to know, see or hear that they otherwise couldn’t?

Unmute IconMute Icon
tap for sound

Building the experience

We built and sourced 3D assets that acted as immersive, visual cues to explore different pieces of information. By using parallax and 2D animations, we managed to create interesting and immersive moments for users to dive into. Sound was also a big part of the experience – we used Baroque-style music to embed the user into the era of the painting.

Unmute IconMute Icon
tap for sound
Unmute IconMute Icon
tap for sound
The Simone team exceeded our expectations with our first Immersive Learning AR experience. They helped us demonstrate how AR is a powerful tool for learning.
Chris Watters

Head of Experimential Marketing at Meta

Explore
more

Practising shots on an iconic tennis ground
view case study
A fragrance aura with an unexpected reach
view case study
Planting a revolution – one tree at a time
view case study
To the moon and back – in just a few seconds
view case study
An iconic butterfly taking flight around the world
view case study
Enchanted forest creatures on the streets of Paris
view case study
A virtual showroom for the limitless mind
view case study
Training and playing with a football superstar
view case study
Play with audio button
Unmute IconMute Icon